Sunday, May 26, 2019
Negative effects of video games Essay
Claim Negative effects of painting granulars and results of overuse conduct to many side effectsI. Major idea Video games promote unhealthy activityA. Opposing view Video games may help children in following instructions, problem solving and logic Source Raise Smart Kid. (2014). The positive and negative effects of television set games. B. Refute Children finding combative motion-picture show games tend to nonplus aggression programmed in their minds Counter-argument Violent and aggressive video games users may connect violence to entertainment and pursue it as a beginning in reality Source Layton, J. (2014). Howstuffworks do violent video games lead to real violence?.II. Major idea Fierce incidents argon happening with children and teenagers and adolescence who have been proved to be putting a lot of hours playing video games affect. A. Opposing view Not all incidents ar connected to video games which intend video games be not the sole contributor violence Source LiveSci ence.com. (2014). Video games not to blame for violence.III. Major idea Video games are handsomecapable of confusing reality and fantasy for theuser A. Opposing view Children playing video games may improve their inductive reasoning, logic and concentration in real life Source Raise Smart Kid. (2014). The positive and negative effects of video games.Video GamesShaping the Worlds Y revealhcosmos are constantly on the pursuit of happiness, we have a habit of fulfilling this happiness with entertainment. People will do basically anything to satisfy this need, if its television, the internet or any kind of gaming, we will do it to entertain ourselves. However these come with consequences that may alter our life. While technology is evolving more and more video games are becoming more complicated, violent, and very realistic its are bad for you. Teens are caught in the middle of these new generation violent games which tend to influence them unitary mode or another. Video games stand as natural educators they provide a lot of practice and have rewards for success in the required action, core violent games include a lot of killing and being rewarded for it. These days it is hard to find a game that doesnt contain violence, aggression or bad language. So overuse of video games is leading to mild and serious negative effects in children and adolescence.Video games promote unhealthy activity dependency to video games really contributes to unhealthy activities. Bit by bit the gamer will stop putting hours into exercising and taking vex of his priorities at his age and screw up in more and more gaming. (As cited in The Harmful Effects of Video Games on Children.According to CDC (Centers for Disease Control and Prevention), obesity rates for adults have multiply and the rates for children have tripled since 1980. Although we must admit that we cannot blame this fact on video games alone, however it isnt just a coincidence that these rates are during the same years the market for video games began to boom. Not to mention video-induced seizures which are relatively common in children with past experiences with this condition. Additionally, although not as major, postural disorders may happen from all the time put into gaming, which turn into a problem into that persons future.Confusing Reality and FantasyOur brain is like clay we throw up it and evolve it by the stimulus we give it. So if we expose our brains to constant fantasy, role-playing, and game violence it will definitely be embedded in the way we see the outside world. Todays video gamers are so instilled in their games that they may even mistake fantasy with reality and vice versa. (As cited in John Walkers Fantasy and Reality Can Gamers Tell?) Repeating a task many times in a game means your brain flickers on the idea of doing it in real life. In my experience, I have seen many of friends arise so attached and neurotic about a game that everything they talk about is connected to it. Adventure games that have many cut scenes and events happening have a habit of blurring out the users mind and making him/her eager to finish it as soon as possible. When I play a new game on my PlayStation I get so excited that I spend hours and hours without budging from my place, I obsess about it and it becomes all I think about in reality. As a person gets addicted and plays hours consecutively he/she will ultimately skip anything that comes their way to play another hour, it may lead to sleep deprivation Sleep deprivation is a serious problem since almost anything we do in our lives requires a certain amount of concentration.Without concentration, the simplest achievements could turn into a complicated situation. Children and adolescence will start locomote back in their indoctrinate work, missing deadlines, and might even end up failing a certain subject. A decline in school achievements is inevitable since the main focus of the child is now their favorite video game. Author Andrea Norcia stated in her article (as cited in Parents and Teachers TheImpact of Video Games) students who play excessive video games are more likely to be more aggressive, more prone to confrontation with their teachers and may engage fights with their peers. Although some scientific tests through on gamers suggesting and enhancement in cognitive abilities and the capability to concentrate, other studies showed that games are damaging to the mind, can help childrens attention issues and damage long barrier concentration spans.Violent Incidents Regarding Video GamesViolence is the main theme of many video games if not most, if you succeed in killing perfectly you will eventually receive awards and in the end finishing the game wanting so much more. Teens averaging 13 hours per week of continuous video games are really pass judgment to display many aggressive behaviors. Game designers might or might not intend these large effects but both ways the children are caught in between. Basically violent games demonstrate aggressive behavior on repeat humans tend to take in information clearer in a repetitive and continuous lesson. Its not a surprise youths exhibit more aggressive behaviors and attitudes. Decrease in empathy for victims lead to a luxuriouslyer orifice of people to become more violent individuals. Aggressive delinquency is very common among students who play intense video games since authority is absent in video games, meaning a player is not punished for his action as in real life. Several incidents that were reported in the United States have been conjugated one way or another with the overuse of video games effecting teens minds.As Julia Layton specified in her article, On April 20, 1999, two seniors walked into their Colorado high school carrying assault rifles, and they opened fire. They shot dozens of people, killing 12 students and one teacher, and the nation was floored. School shootings had happened before, but this was a new sc ope of carnage, and in the ensuing search for answers it came out the shooters had spent a lot of time playing violent video games. (As cited in Do Violent Video Games start to Real Violence?). These incidents are the fatal ones, ones that hit from nowhere and cause great damage, and it is this problem that leads us to dig more and more about what these aggressive and violent games are doing to young minds. The miracle and importance oflife is now taken for granted thanks to games which render the idea of someone losing his/her life and making a fun and entertaining storyline filled with aggression and gore. Video game users are more likely to feature hostile and aggressive behavior to others, exhibiting actions such(prenominal) as bullying, gender and other kinds of stereotyping, and reduction of understanding others. While not all incidents of violence are directly connected to video games, it is definitely charge taking a way one factor of violence and especially this factor si nce it starts so soon in children and teens. The disruption of the mind of players is numerous. Some video games teach the wrong values and undermine the worth of a persons life being taken which consequently takes a toll on teens and give them tenancies to deal aggressively in minor conflicts.ConclusionTo conclude, video games have had a reputation of negative effects such as obesity, deficiency of social skills, addiction, aggressive and violent behavior, sleep deprivation, increase in possibility of hurting others, confusion between reality and fantasy, decline in academic achievements, and weft up bad language. To enhance the positive effects of video games while reducing the negative effects, we must limit the hours we play, and also take good care in choosing the right games for the right age groups. The content of the game is the major issue.Reports of Bullying, 1999-2005(Rate per 1,000 Students)ReferencesEducation.com. (2013). Negative potential of video games education.c om. online Retrieved from http//www.education.com/reference/article/negative-potential-video-games/ Accessed 16 Dec 2013. OverBlog. (2013). The harmful effects of video
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